I started to learn game development in early 2019, however I’ve always been an avid gamer and always held a strong interest in learning more about the behind-the-scenes of my favourite games.
My first real exposure to game development was when I was barely a teenager – I had purchased Halo: Combat Evolved for the PC, and immediately fell in love with it. After watching dozens of hours worth of videos of Halo: CE mods on YouTube, I wanted to learn how to do it for myself.
Although I never created anything groundbreaking (mostly editing weapon models in a .OBJ model editor, and editing weapons to fire grenades & rockets), I learnt a huge amount about how the game was structured, how the assets had been created, and mostly, I learnt how much I still didn’t know about how to modify the game in meaningful ways.
Although I continued to dabble with modding and custom content creation over the years (including creating maps for Halo 2, Team Fortress 2, CounterStrike: Source & CounterStrike: Global Offensive), I never approached it as more than just a hobby.
Now that I’ve completed my university degree, I have an opportunity to further my knowledge of game development & asset production, which I hope to document on this site. I want to share whatever (limited) knowledge I can with other game developers & artists who are also just starting out.
So, if you’re interested, make sure to check in for new blog posts & have a look at my social media pages for updates on whatever I’m working on 🙂